Don’t let the fear of a little broken mesh keep you from buying those cute clothes!!
SL UV Maps: https://www.robinwood.com/Catalog/Technical/SL-Tuts/SLPages/AVUVTemplates.html
Image Editing Software
GIMP: https://www.gimp.org/downloads/
Step 1: Download and unzip the UV Templates
Step 2: Open the appropriate file in your image editing software, remember if you are opening a PSD in Gimp it will ask to convert the file, click convert.
Step 3: Merge layers into a single layer.
Step 4: Export as a PNG
Step 5: Upload the PNG into Second Life (Open your inventory, File>Upload>Image – this will cost $10L)
Step 6: Create a tattoo layer (File>Create>New Clothes>New Tattoo) and wear it.
Step 7: Edit the tattoo layer you just created. If you are working with the Bottom Layer, select Lower tattoo. If you working with the Top Layer, select Upper Tattoo. Select the texture that you uploaded in Step 5. Click Apply immediately, OK, and then Save.
Step 8: Return to Gimp(or your image editing software) and add a new layer that is white on top of the existing layer and change the opacity so you can see the lines from the UV Map.
Step 9: Compare the UV Map tattoo on your avatar to the UV Map in your image editing software and from the white layer delete the portions you want to stop from appearing.
Step 10: Turn the opacity on the white layer back to 100%
Step 11: Deselect the eyeball on the UV Map layer. (this should leave you with a hole in the white layer which you just deleted)
Step 12: Export this layer as a PNG
Step 13: Upload the new PNG to your Second Life inventory. (Open your inventory, File>Upload>Image – this will cost $10L)
Step 14: Create an alpha layer (File>Create>New Clothes>New Alpha) and wear it.
Step 15: Edit the Alpha layer you just put on. Put a check box next to the appropriate selection (Lower Alpha, Upper Alpha) and click the larger box to select the PNG you uploaded in Step 13. Click Apply immediately, Ok, and Save the layer.
You can view the embedded video to watch the process being done.

